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Battleship Canvas Print - HMS Hood 1937 - Mediterranean Sea - 36.00" x 12.75"

Starship Game Reviews

The Nebula Hawk Battleship Spaceport provides reviews of Starship games.

Death Star Attack Card Game - Star Wars

I fancied playing something different the other day, and I found myself reaching for the fun little card game, that goes by the name of Death Star Attack:


Death Star Attack Card Game - Star Wars - Science Fiction


What I found surprised me! I played several games against my nephew - and as expected, he wanted to win. What surprised me though, was just how much of a workout, this science fiction card game is - as it tests your powers of addition and subtraction :) You layout five aiming cards (face down), placing the ship card in the middle. You then take four aiming cards each, turn them over, and attempt to match the numbers, against the number that's revealed on the target card (that's adjacent to the ship card). An example target card, is the number twenty-eight. In my four cards, I was dealt (for example) the numbers: four, four, two and ten. Can I get to the target twenty-eight? Ten plus four plus four plus two equals twenty. That's a no then! What did my nephew get dealt in his four cards? Twenty-six, fifty, two and twelve. Could he get to the target twenty-eight? Fifty minus twenty-six equals twenty-four. Add the twelve equals thirty-six. Minus the two equals thirty-four. That's a no then! Or so I thought at first, as it turns out that you don't have to use all your aiming cards ... My nephew had a twenty-six, which is two away from twenty-eight (and hence closer than my eight away). This meant that he'd won the turn! And in doing so, did he move the ship card closer towards me (aka the Death Star moved one step closer towards my Rebel Base). After playing for a while, I was especially surprised by the amount of back and forth, that's found within this card game (akin to a tug of war). For example: my Millennium Falcon (ship card), had chased the Empire almost to their base - then my nephew turned it around, and the ship card (his Death Star), came right back and won the game (by destroying my Rebel Base). I was also surprised by how long each game tended to last (due to the back and forth ship card), together with how much fun we were having: racing against each other, to equal the number on the target card (or be the closest to it with our aiming cards). I especially liked this part of the game, as it felt like you had your finger on the trigger, waiting for the ideal moment to fire ... Only, you'd got your maths wrong! Or was it your nephew, that had his maths wrong? Oh, the heat of battle :) What of the aiming/target cards artwork? Well ... I like the fact that each card has two Starfighters drawn on them: An Imperial Tie Fighter, and a Rebel X-Wing. My favourite of these, is the Rebel X-Wing (because of it's four individual wings, together with it's four individual laser cannons). Mind you, I have never been too keen on the Imperial Tie Fighter (because of their sound effects in the Star Wars films - they tended to scare me). In any case, the target number is printed between these two Starfighters - and although it's coloured in bright green (against a black background), it's easy to misread it in the heat of game-play. Although, if you do misread it - will your opponent notice? A good workout for your recognition skills - in any case :) What of the ship card's artwork? This includes a more detailed drawing of the Empire's Death Star, and the Rebel's Millennium Falcon. Of these, I can say that the Millennium Falcon is my favourite - as this was always the Starship that I wanted to pilot :) How variable is the game-play? Well ... How variable is your maths :) All joking aside, I will say that there's two further modes of game-play ... First: instead of laying out five aiming cards (with the ship card next to the middle one), you can instead lay out seven aiming cards - for a longer game. Second: if there's a difference between you and your opponents maths (or ages) ... Then the player whose better at maths, can start with four aiming cards (like before), whilst the player whose not so good at maths, can start with five aiming cards. At least - that's what the instructions say! Although, I'm inclined to disagree with them - as having five aiming cards, would make it harder, wouldn't it? As in: more maths to do! Unless of course, your lucky, and manage to get an aiming card - that's the same value as the target card (or very close to it). Overall: a surprisingly fun little game, that kept us occupied for an hour or two. I'm amazed how the maths side, helped to keep you on the ball, especially when your trying to beat your opponent - by calling first (just like in the classic card game snap). I suspect that this card game, is also ideal for travel - as it doesn't seem to need much room (although we played on the dining table at home). In any case, when that ship card is getting close to your side of the table, then it really does feel - that your trying to save your Empire/Rebel Base :)

06/04/2017 | Nebula Hawk

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