At many times in the past, have I thought that it would be a good idea, to be able to play a game of Battleships, whilst your out and about :) The Battleships Card Game, is a massive-step towards, achieving this goal:
Granted, you may prefer to play this game on your table at home - but being a card game, it's format is slightly different, to the traditional table-top game of Battleships. Added to this, is the fact that the game has been enhanced - as there's two possible modes of play: beginners (aka simple), and with Power Cards (aka complex). Personally though, I found even the beginners version too complicated (and somewhat different to traditional Battleships) - so I decided to play, My Own Version ... And it's My Version of gameplay, that I really loved - as it's both easier to play, and quicker to play :) But first, the most fundamental difference (to traditional Battleships), is the fact that you can actually take, more than one shot at a time ... This is achieved, through the game's use of destruction/armament cards - which can either be bombs or torpedoes, and can either be single shot, double shot or triple shot (in the case of bombs). In any case, you aim a destruction/armament card, at one of your opponent's (face down) coordinate cards ... And it is these coordinate cards, that take the place of the grid, from a traditional game of Battleships. On the back of each coordinate card, is there either: a warship (indicating that you hit), or a miss (indicating that you missed!). It was here that I found myself laughing, as there's nothing like seeing your three bomb card, sinking into the water :) And yes, that is a clue, as to My Version of gameplay: we just set-up our coordinate cards, then took the entire (red/blue) suite of destruction/armament cards, and simply removed the top card all the time. This made the card game, feel much more like traditional Battleships - which is why, I enjoyed it so much :) What of the warships? I was glad to see, that the standard warships are present (but now as card artwork): Patrol Boat (two hits), Destroyer/Cruiser (three hits), Submarine (three hits), Battleship (four hits) and Aircraft Carrier (five hits). In any case, there's far less coordinate cards (usually twelve) - which is responsible, for a faster game (as in traditional Battleships, there's a hundred coordinates). Yes the card game's, quicker to play (especially in My Version of gameplay), but you end-up, having just as much fun - as you play many more games! Even so, did one of my opponent's, find a way to speed up his gameplay even more (he'd devised a method, so he knew which of my coordinate cards, had a warship on them). I thought at first, that he was having incredible luck - until I realised, that he'd creased the edges of my warship cards! Just for that, I'd considered drawing a five bomb card myself :) Which in-turn, leads us into the Power Cards ... These make the game so much more complicated, that we pretty-much, gave-up! I think the idea of the Power Cards, was to jazz up Battleships a bit, but I just found, that they lead to confusion ... What do the Power Cards do? A simple Power Card is the Shield. If you play it on your Battleship, then your Battleship shall receive a plus two (meaning that instead of needing four bombs to sink it, it will need six bombs). That was simple right? But then, your warship cards also have Ship Powers on them, which come into effect when the card is turned over. An example is the Destroyer/Cruiser Power, which means that you can count torpedoes as bombs. To be honest, this really became too confusing (as I kept forgetting), and with each warship that was found/turned over, did you have another Ship Power to remember (such as Battleship - add plus one bomb to each of your bomb cards). Added to this, is the confusion that's possible, when you Upgrade Your Game (as the box/web suggests - through the App). Well ... After having downloaded the Battleships App, I again found myself head scratching ... I thought it would allow me to play Battleships on my tablet - but I eventually realised, that it actually supports the card game! It took a while for me to realise this fact :) I kept clicking that spinning torpedo, and realised that it was giving each player orders - such as: Tail Wind Miscalculation (you can only hit your opponent's back line), Super Repair (remove two cards from any of your damaged ships), Cannon Stuck (you can only fire torpedoes), and Fast reload (play two cards - a bomb and a torpedo, or two bomb cards, etc.). Thus, did I again, come up with My Own Upgraded Version of the App plus Card game: i) Set-up your coordinate cards. ii) Deal your (red/blue) destruction/armament cards. iii) Have the App generate an Order Card (click the torpedo at the start of your turn) - then play as normal (i.e. only drawing the top destruction/armament card), with that power/order in effect (just for that turn). iv) Repeat iii) until you have sunk your opponent's fleet (or they've sunk yours!). Another interesting feature (of the Battleships App) - is that you also gain, a Battleship's themed musical background, whilst you pound the enemy fleet! Overall: I enjoyed playing My Own Version of this Battleships card game - as in doing so, I'd recreated the gameplay, of traditional Battleships :) I felt happy about this, as it was as though, I was a Battleship's Commander, who'd saved the day - but at the same time, had also disobeyed, the Admiral's orders ...
One of my favourite Battleship board games, is of course - Battleships itself! Whether you have a basic manual version, or a fancy electronic version, the game play's the same - to find and sink, your opponent's fleet :)
My Battleships fleet may have been moth-balled for sometime, but that all changed, this weekend! I found myself grinning, as I came across the box, with it's fleet of warships, and it's coloured pegs (red for hit, white for miss). With it's secret plastic case, and it's two dimensional peg boards - why it felt like time, for a skirmish or two :) I've always liked the fact that this game, had five warships in each fleet: one Aircraft Carrier (five slots), one Battleship (four slots), one Destroyer/Cruiser (three slots), one Submarine (three slots) and one Patrol Boat (two slots). Whilst the game has changed little (over the years), one part that had changed, was my choice of opponents: two younger relatives - who knew, they'd sink my fleet! Well now ... With a Battleship's broadside, we setup our boards :) It may have been for an hour, it may have been for an afternoon - but in any case, was I amazed with just how much, I'd forgotten ... Perhaps most paramount, was the importance of keeping your ships board, hidden from your opponent(s) - as I kept forgetting, not-so-secret after-all! Even so, I found myself amazed, by the amount of game-play variation, that can be found within this game - both depending upon your chosen shot strategy, and upon the level of your opponents, perceived luck :) For example, I decided to proceed logically, by shooting into: A1, B2, C3, etc. (i.e. make a big cross and subdivide), whilst my opponents, both tended to fire randomly. There was something of a contrast between these two methods - as I was surprised that random firing, tended to find warships, faster than with my logical approach ... Even so, I was glad to see that the random firing method, still seemed to suffer - when it comes to the two-peg Patrol Boat! Although if your first random shot, just-so-happens to be in the Patrol Boat, well ... Even a Battleship's Commander, may raise an eyebrow at that! In any case, I found it good to compare, each other's boards - at the end of the game. Where-as my first opponent, tended to keep her warships on the outer edges of the board, my second opponent, preferred to keep his warships, towards the centre of the board. I on the other hand, preferred to mix the location of my warships (although never on an outside edge, and avoiding the standard big cross firing layout - where possible). I also seemed to obsess more, about the location of my Battleship, to the location of my Aircraft Carrier - as Battleships were always my favourite form, of Capital Ship! As I would say: Nothing wrong with that :) I also love, the maths side to this game - as your really learning/using 2d coordinates, and for the most part, your not even aware, that your doing this! Mind you, one minor downside, with the standard (non-electronic) version of Battleships, is that it's relatively easy, for your opponents to cheat ... For one of my opponents, kept moving their Battleship about! Weve all done that, havent we? Although from memory, it was much harder to cheat, on electronic Battleships - as the computer knew just where, your Battleships were :) When I asked my opponents, what their favourite warship was (in the game): one said Patrol Boat (their reason being - the hardest to find), and the other said Battleship (their reason being - that their big gunned, and sink your fleet). In any case, I've always enjoyed the mystery that surrounds, both the Destroyer/Cruiser, and the Submarine - as their both three-slot models, that lead to a particular question: which one have I sunk? Although again, with the electronic version, I believe that didn't matter - as it used to tell you (for example: Cruiser sunk!). Overall: a classic Battleship game, that feels as though, it has stood the test of time ... For me, it's secrets lay - in both it's warships, and it's strategy. For others, it's secrets lay - in both it's timeless, and it's fun. Yet in any case, it's secrets lay - in both it's Battleships, and it's pegs! For this game of Battleships, is as much fun now, as it was back then :) And let's be clear, on one simple point: there's no way, you'll sink MY Battleship!
If you asked me to name, one of the first Battleship board games (that I ever played) - then I would say, Torpedo Run!
My Destroyer's been hit! Or at least it felt like it, whilst I hounded my parents, to go get me this game :) This game had the biggest board, that I had ever seen: at 34.5 x 46.5 inches ... Perhaps it was this, that made me feel (at the time), that I was in command, of a large Naval Fleet - perhaps in the Pacific? In any case, the aim of the game was of course, to sink your opponents fleet ... And a formidable Naval fleet, it was indeed: one Commander's Battleship (guess which ship I was on/in?), three Cruiser/Destroyer support ships (each sub-servant to the Battleship), and one Submarine shooter (the Achilles heel - of the enemy fleet). As such, the Submarine shooter was equipped, with red projectiles - that you fired, at the enemy warships. Each warship in turn, had small gaps in the bottom, which the projectiles could enter, causing your ship to blow up! In the case of the Battleship, it had five such points, and only when all associated structures had been blown off - did this Dreadnought sink. These structures were representative, of the Conning Tower (on the Cruisers), and both the Conning Towers (front and back), and three Naval Gun Turrets - on the Battleship. I especially liked the fact, that this game represented, the relative power/hierarchy, of a Cruiser to a Battleship: the Cruisers were in-front of the Battleship (from memory), and as such, would (usually) be damaged/sunk first. Yet a Battleship, was much larger (hence the five damage points - compared to just one, for the Cruiser), so in many respects, it was easier to hit (if your Cruisers were not positioned correctly, and/or had already been sunk!). I remember being impressed with the size of the Battleship (the model was over 14 inches long), together with the details of the Battleship (which included - both primary and secondary, naval gun turrets) and thinking to myself: there's no way you'll sink this :) But alas, the game was representative (in iron sight), of the very weapons - that helped to finish off, the dominance of the battleship (during World War Two). As those red projectiles, were indeed - torpedoes! I remember thinking, that I could work around this (game play) challenge, by turning my Battleship, around the other way :) In effect, I'd fitted my Battleship, with anti-torpedo nets ... There's no way that my opponent, would ever notice of course :) Overall: a classic board game, with some decent (game play) models, of Battleships and Cruisers - and a large playing board, that kept us entertained for hours. It left an impression on me, as I still have the warships, around here somewhere - but perhaps slightly ironic, I have not seen the board, for quite a few years now ... Such a big board it was to: at 34.5 x 46.5 inches, it's Torpedo Run! you know, and where am I? Well ... Still on my Commander's Battleship, moving that Cruiser here :)